Media Summary: Finally got all my code functionized and linked. Got all my variables in main in a struct so I can just use pointers. Some of the ... In version 1.10 beta i added: - Icon support for projects and engines - Ability to change your engine - Select and move multiple ... In this video, I created up to 60 objects, that can collide with each other. It's not accurate collision detection, but very effective.
Working Prototype Sgdk - Detailed Analysis & Overview
Finally got all my code functionized and linked. Got all my variables in main in a struct so I can just use pointers. Some of the ... In version 1.10 beta i added: - Icon support for projects and engines - Ability to change your engine - Select and move multiple ... In this video, I created up to 60 objects, that can collide with each other. It's not accurate collision detection, but very effective. Going through tutorials and trying to make something cool. having lots of problems, lololol! And some juvenile humor 'cause why ... Updated some old scrolling code to work with # Today in LIZARDPAINT coming on your SEGA Genesis / Megadrive: I added colours on tools so you can be sure you chose the ...
Mega Atoms V0.1 for the MegaDive (Genesis) You can download it here: ... Every time I try to implement a scrolling foreground I get this VRam corruption and I can't figure out why or what the cleanest way ... In this video I discuss how Sega Genesis/Mega Drive games are made nowadays, and contrast that with how they were made ... Not finished port an indie metroidvania game (abandoned for some reasons). [QuickFix] There is a way to debug RAM. You need to use the KLog_U1("mem:", MEM_getFree());