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Media Summary: Finally got all my code functionized and linked. Got all my variables in main in a struct so I can just use pointers. Some of the ... In version 1.10 beta i added: - Icon support for projects and engines - Ability to change your engine - Select and move multiple ... In this video, I created up to 60 objects, that can collide with each other. It's not accurate collision detection, but very effective.

Working Prototype Sgdk - Detailed Analysis & Overview

Finally got all my code functionized and linked. Got all my variables in main in a struct so I can just use pointers. Some of the ... In version 1.10 beta i added: - Icon support for projects and engines - Ability to change your engine - Select and move multiple ... In this video, I created up to 60 objects, that can collide with each other. It's not accurate collision detection, but very effective. Going through tutorials and trying to make something cool. having lots of problems, lololol! And some juvenile humor 'cause why ... Updated some old scrolling code to work with # Today in LIZARDPAINT coming on your SEGA Genesis / Megadrive: I added colours on tools so you can be sure you chose the ...

Mega Atoms V0.1 for the MegaDive (Genesis) You can download it here: ... Every time I try to implement a scrolling foreground I get this VRam corruption and I can't figure out why or what the cleanest way ... In this video I discuss how Sega Genesis/Mega Drive games are made nowadays, and contrast that with how they were made ... Not finished port an indie metroidvania game (abandoned for some reasons). [QuickFix] There is a way to debug RAM. You need to use the KLog_U1("mem:", MEM_getFree());

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Working prototype SGDK
[SGDK] Path Follower + Platforms + Changeable Camera, in studio
[SGDK] Menu code generator in studio
[SGDK] Multi-engine, Project Icons, Multiple levels movement in studio
[SGDK] Mega effective collision detection
SGDK BY OGAOO
Made a game for Sega Genesis!  SGDK and VS Code
SGDK 1.80 Tests
SEGA Genesis / Megadrive - LIZARDPAINT (tools updated) - SGDK
MegaAtoms V0.1 - Development Video
Using Google Poly and the SGDK to create 3D graphics on Sega Genesis & Mega Drive
Problem with VRam SGDK VS Code Sega Genesis Dev
View Detailed Profile
Working prototype SGDK

Working prototype SGDK

Finally got all my code functionized and linked. Got all my variables in main in a struct so I can just use pointers. Some of the ...

[SGDK] Path Follower + Platforms + Changeable Camera, in studio

[SGDK] Path Follower + Platforms + Changeable Camera, in studio

Music: https://www.youtube.com/watch?v=cDNOQ76LF_Y.

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[SGDK] Menu code generator in studio

[SGDK] Menu code generator in studio

[SGDK] Menu code generator in studio

[SGDK] Multi-engine, Project Icons, Multiple levels movement in studio

[SGDK] Multi-engine, Project Icons, Multiple levels movement in studio

In version 1.10 beta i added: - Icon support for projects and engines - Ability to change your engine - Select and move multiple ...

[SGDK] Mega effective collision detection

[SGDK] Mega effective collision detection

In this video, I created up to 60 objects, that can collide with each other. It's not accurate collision detection, but very effective.

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SGDK BY OGAOO

SGDK BY OGAOO

Test with

Made a game for Sega Genesis!  SGDK and VS Code

Made a game for Sega Genesis! SGDK and VS Code

Going through tutorials and trying to make something cool. having lots of problems, lololol! And some juvenile humor 'cause why ...

SGDK 1.80 Tests

SGDK 1.80 Tests

Updated some old scrolling code to work with #

SEGA Genesis / Megadrive - LIZARDPAINT (tools updated) - SGDK

SEGA Genesis / Megadrive - LIZARDPAINT (tools updated) - SGDK

Today in LIZARDPAINT coming on your SEGA Genesis / Megadrive: I added colours on tools so you can be sure you chose the ...

MegaAtoms V0.1 - Development Video

MegaAtoms V0.1 - Development Video

Mega Atoms V0.1 for the MegaDive (Genesis) You can download it here: ...

Using Google Poly and the SGDK to create 3D graphics on Sega Genesis & Mega Drive

Using Google Poly and the SGDK to create 3D graphics on Sega Genesis & Mega Drive

Using Google Poly and the

Problem with VRam SGDK VS Code Sega Genesis Dev

Problem with VRam SGDK VS Code Sega Genesis Dev

Every time I try to implement a scrolling foreground I get this VRam corruption and I can't figure out why or what the cleanest way ...

SGDK 1.5 - Test Sample on Hardware

SGDK 1.5 - Test Sample on Hardware

SGDK 1.5 - Test Sample on Hardware

How New Sega Genesis & Mega Drive Games Are Made (1980/90s versus Now)

How New Sega Genesis & Mega Drive Games Are Made (1980/90s versus Now)

In this video I discuss how Sega Genesis/Mega Drive games are made nowadays, and contrast that with how they were made ...

SGDK Video Player Test v0.0.3

SGDK Video Player Test v0.0.3

This is a demonstration of a very early

Micetopia for Sega Genesis (Prototype, SGDK)

Micetopia for Sega Genesis (Prototype, SGDK)

Not finished port an indie metroidvania game (abandoned for some reasons).

mr incredible becoming uncanny (SGDK development)

mr incredible becoming uncanny (SGDK development)

[QuickFix] There is a way to debug RAM. You need to use the KLog_U1("mem:", MEM_getFree());

Sega Megadrive - New Sgdk version 1 30 !! YSort Demo

Sega Megadrive - New Sgdk version 1 30 !! YSort Demo

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