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Media Summary: Get this free sound editor Wavosaur here: BTW We create - a classic beat 'em up ... Whew! (wipes brow) Feel like I'm finally making some headway. I have tile collisions working and player controls for jumping. This is an experiment to create a conversion tool and playing library to play videos on a Sega Genesis / Mega Drive using

Sgdk By Ogaoo - Detailed Analysis & Overview

Get this free sound editor Wavosaur here: BTW We create - a classic beat 'em up ... Whew! (wipes brow) Feel like I'm finally making some headway. I have tile collisions working and player controls for jumping. This is an experiment to create a conversion tool and playing library to play videos on a Sega Genesis / Mega Drive using This is a demonstration of a very early prototype of a tool/library for converting videos to a format that can be played on the Sega ... Going through tutorials and trying to make something cool. having lots of problems, lololol! And some juvenile humor 'cause why ... Got this cleaned up and looking a lot nicer! Time for some graphics and levels!!! This is searching 8x8 pixel tiles for collisions near ...

En mode 256x224 pixels de la MD. Le nouveau skin de Papi Commando est en cours d'élaboration grâce à la collaboration de ... Trying out the new MAP resource and MAP_xx methods added in I had more time to work on my retro.link and Updated some old scrolling code to work with # We are LIZARDRIVE. Did you ever talk to an elephant before passing an exam? At least you will be able to in "Perlin & Pinpin" ... Finally got all my code functionized and linked. Got all my variables in main in a struct so I can just use pointers. Some of the ...

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SGDK BY OGAOO
How to prepare your WAV files for SGDK in the properr Sega Megadrive format
SGDK 1.5 - Test Sample on Hardware
"Working" tile collisions and player jumping!!!  SGDK
SGDK Video Player Test v0.0.6 - Now with sound
Sega Megadrive - New Sgdk version 1 30 !! YSort Demo
SGDK Video Player Test v0.0.3
Angels~//SGDK//SDSxMHA//
Made a game for Sega Genesis!  SGDK and VS Code
Victory!  Fully working tile map collisions!  SGDK
Sega Megadrive - New SgdK 1.30 ! Demo Yorder/Anti collision algo/Pathfinding/60 sprites
SGDK 1.60 Scroling Test
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SGDK BY OGAOO

SGDK BY OGAOO

Test with

How to prepare your WAV files for SGDK in the properr Sega Megadrive format

How to prepare your WAV files for SGDK in the properr Sega Megadrive format

Get this free sound editor Wavosaur here: https://www.wavosaur.com/download.php BTW We create #Zabu - a classic beat 'em up ...

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SGDK 1.5 - Test Sample on Hardware

SGDK 1.5 - Test Sample on Hardware

SGDK 1.5 - Test Sample on Hardware

"Working" tile collisions and player jumping!!!  SGDK

"Working" tile collisions and player jumping!!! SGDK

Whew! (wipes brow) Feel like I'm finally making some headway. I have tile collisions working and player controls for jumping.

SGDK Video Player Test v0.0.6 - Now with sound

SGDK Video Player Test v0.0.6 - Now with sound

This is an experiment to create a conversion tool and playing library to play videos on a Sega Genesis / Mega Drive using

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Sega Megadrive - New Sgdk version 1 30 !! YSort Demo

Sega Megadrive - New Sgdk version 1 30 !! YSort Demo

La

SGDK Video Player Test v0.0.3

SGDK Video Player Test v0.0.3

This is a demonstration of a very early prototype of a tool/library for converting videos to a format that can be played on the Sega ...

Angels~//SGDK//SDSxMHA//

Angels~//SGDK//SDSxMHA//

Angels~//SGDK//SDSxMHA//

Made a game for Sega Genesis!  SGDK and VS Code

Made a game for Sega Genesis! SGDK and VS Code

Going through tutorials and trying to make something cool. having lots of problems, lololol! And some juvenile humor 'cause why ...

Victory!  Fully working tile map collisions!  SGDK

Victory! Fully working tile map collisions! SGDK

Got this cleaned up and looking a lot nicer! Time for some graphics and levels!!! This is searching 8x8 pixel tiles for collisions near ...

Sega Megadrive - New SgdK 1.30 ! Demo Yorder/Anti collision algo/Pathfinding/60 sprites

Sega Megadrive - New SgdK 1.30 ! Demo Yorder/Anti collision algo/Pathfinding/60 sprites

En mode 256x224 pixels de la MD. Le nouveau skin de Papi Commando est en cours d'élaboration grâce à la collaboration de ...

SGDK 1.60 Scroling Test

SGDK 1.60 Scroling Test

Trying out the new MAP resource and MAP_xx methods added in

More Sega Genesis Networking with retro.link and SGDK

More Sega Genesis Networking with retro.link and SGDK

I had more time to work on my retro.link and

SGDK Sega Konami Justifier Test

SGDK Sega Konami Justifier Test

Testing out

SGDK 1.80 Tests

SGDK 1.80 Tests

Updated some old scrolling code to work with #

Perlin & Pinpin - Elephant - MEGADRIVE/GENESIS - #SGDK

Perlin & Pinpin - Elephant - MEGADRIVE/GENESIS - #SGDK

We are LIZARDRIVE. Did you ever talk to an elephant before passing an exam? At least you will be able to in "Perlin & Pinpin" ...

Using Google Poly and the SGDK to create 3D graphics on Sega Genesis & Mega Drive

Using Google Poly and the SGDK to create 3D graphics on Sega Genesis & Mega Drive

Using Google Poly and the

Working prototype SGDK

Working prototype SGDK

Finally got all my code functionized and linked. Got all my variables in main in a struct so I can just use pointers. Some of the ...

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