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Media Summary: Updated some old scrolling code to work with # I'm making a simple shooter to teach myself the basics of Trying out the new MAP resource and MAP_xx methods added in

Sgdk 1 80 Tests - Detailed Analysis & Overview

Updated some old scrolling code to work with # I'm making a simple shooter to teach myself the basics of Trying out the new MAP resource and MAP_xx methods added in Independently rotating the upper and lower portions of BG_A with vertical and horizontal interrupts. It looks pretty good, but my ... Emulators are great but ultimately I want my code to run on real hardware. I'm using a Mega EverDrive x5 to load my ROM files ... This is a demonstration of a very early prototype of a tool/library for converting videos to a format that can be played on the Sega ...

SEGA GENESIS - Scrolling and sprites tests with SGDK - [TETSURO] In this video, I created up to 60 objects, that can collide with each other. It's not accurate collision detection, but very effective.

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SGDK 1.80 Tests
Megadrive C++/SGDK first tests
SGDK BY OGAOO
SGDK 1.5 - Test Sample on Hardware
SGDK vertical scroll, enemy paths and collision detection test
SGDK 1.60 Scroling Test
Dual Rotation Test with SGDK
SGDK Sega Genesis Hardware Test
Sega Megadrive - New Sgdk version 1 30 !! YSort Demo
SGDK Samples: SGDK Benchmark 1.4 (GENS)
SGDK Video Player Test v0.0.5: now with 320x224 support
SGDK Vertical Scrolling Test
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SGDK 1.80 Tests

SGDK 1.80 Tests

Updated some old scrolling code to work with #

Megadrive C++/SGDK first tests

Megadrive C++/SGDK first tests

First

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SGDK BY OGAOO

SGDK BY OGAOO

Test

SGDK 1.5 - Test Sample on Hardware

SGDK 1.5 - Test Sample on Hardware

SGDK 1.5 - Test Sample on Hardware

SGDK vertical scroll, enemy paths and collision detection test

SGDK vertical scroll, enemy paths and collision detection test

I'm making a simple shooter to teach myself the basics of

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SGDK 1.60 Scroling Test

SGDK 1.60 Scroling Test

Trying out the new MAP resource and MAP_xx methods added in

Dual Rotation Test with SGDK

Dual Rotation Test with SGDK

Independently rotating the upper and lower portions of BG_A with vertical and horizontal interrupts. It looks pretty good, but my ...

SGDK Sega Genesis Hardware Test

SGDK Sega Genesis Hardware Test

Emulators are great but ultimately I want my code to run on real hardware. I'm using a Mega EverDrive x5 to load my ROM files ...

Sega Megadrive - New Sgdk version 1 30 !! YSort Demo

Sega Megadrive - New Sgdk version 1 30 !! YSort Demo

La

SGDK Samples: SGDK Benchmark 1.4 (GENS)

SGDK Samples: SGDK Benchmark 1.4 (GENS)

Demonstration of benchmark sample of

SGDK Video Player Test v0.0.5: now with 320x224 support

SGDK Video Player Test v0.0.5: now with 320x224 support

This is a demonstration of a very early prototype of a tool/library for converting videos to a format that can be played on the Sega ...

SGDK Vertical Scrolling Test

SGDK Vertical Scrolling Test

Teaching myself

[SGDK] Test Puzzle for Sega Genesis

[SGDK] Test Puzzle for Sega Genesis

[SGDK] Test Puzzle for Sega Genesis

SEGA GENESIS - Scrolling and sprites tests with SGDK - [TETSURO]

SEGA GENESIS - Scrolling and sprites tests with SGDK - [TETSURO]

SEGA GENESIS - Scrolling and sprites tests with SGDK - [TETSURO]

SGDK 1.60  Boss Test

SGDK 1.60 Boss Test

Testing

Sega Mega Drive / Genesis repairathon pt.1

Sega Mega Drive / Genesis repairathon pt.1

Lectronz store: https://lectronz.com/stores/theretrochannel Tools and kit: https://www.patreon.com/posts/tools-and-kit-77570017 ...

[SGDK] New levels in Test Puzzle + Boss

[SGDK] New levels in Test Puzzle + Boss

Music: https://www.youtube.com/watch?v=rzU2PykCg9Q.

[GalaGAGA] - Sprite tests - [Sega Genesis Megadrive]

[GalaGAGA] - Sprite tests - [Sega Genesis Megadrive]

GalaGAGA.

[SGDK] Mega effective collision detection

[SGDK] Mega effective collision detection

In this video, I created up to 60 objects, that can collide with each other. It's not accurate collision detection, but very effective.

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