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Media Summary: After a long pause, I decided to go to the original ID sources and get it working on the 16MHz The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... A modified version of the 'abreed' sample on

Tech Engine Game Atari Falcon - Detailed Analysis & Overview

After a long pause, I decided to go to the original ID sources and get it working on the 16MHz The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... A modified version of the 'abreed' sample on This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on Released by Gainstar and programmed by the Omega Team This is a modified version of the main SHMUP demo/example (see other video) using the AGT

Atari Falcon RE-FALCON Project at 2026 Indy Classic Vintage Computer & Video Game Expo Many improvements collected over a long period fiddling with the code. The biggest changes are audio but some visual effects ...

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Tech Engine Game Atari Falcon
Atari Quake II: Reference version
Atari Falcon030 HalfLife - Anomalous Code (F030 Q2 engine)
Atari Game Tools: Atari STE Game Engine - ultraDev support
Atari Falcon 030 | Nostalgia Nerd
Atari Falcon030 Doom (BadMooD): final rendering optimizations (beta)
Atari Game Tools: Atari STE game engine - Dual Viewports
Atari Quake 2: float-free texturing solved
ATARI ST LONGPLAY - Tech
Atari Game Tools: Atari STE game engine - Combined H+V Scroll
Atari Quake 2: early object rendering
Atari Falcon030 Doom (BadMooD): pre-alpha playtest
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Tech Engine Game Atari Falcon

Tech Engine Game Atari Falcon

This is just A

Atari Quake II: Reference version

Atari Quake II: Reference version

After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

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Atari Falcon030 HalfLife - Anomalous Code (F030 Q2 engine)

Atari Falcon030 HalfLife - Anomalous Code (F030 Q2 engine)

IdTech #2 (Quake 2

Atari Game Tools: Atari STE Game Engine - ultraDev support

Atari Game Tools: Atari STE Game Engine - ultraDev support

The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...

Atari Falcon 030 | Nostalgia Nerd

Atari Falcon 030 | Nostalgia Nerd

The

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Atari Falcon030 Doom (BadMooD): final rendering optimizations (beta)

Atari Falcon030 Doom (BadMooD): final rendering optimizations (beta)

This is a quick grab from the

Atari Game Tools: Atari STE game engine - Dual Viewports

Atari Game Tools: Atari STE game engine - Dual Viewports

A modified version of the 'abreed' sample on

Atari Quake 2: float-free texturing solved

Atari Quake 2: float-free texturing solved

This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

ATARI ST LONGPLAY - Tech

ATARI ST LONGPLAY - Tech

Released by Gainstar and programmed by the Omega Team

Atari Game Tools: Atari STE game engine - Combined H+V Scroll

Atari Game Tools: Atari STE game engine - Combined H+V Scroll

This is a modified version of the main SHMUP demo/example #1 (see other video) using the AGT

Atari Quake 2: early object rendering

Atari Quake 2: early object rendering

Quake II on 16MHz

Atari Falcon030 Doom (BadMooD): pre-alpha playtest

Atari Falcon030 Doom (BadMooD): pre-alpha playtest

Doom on

Atari Falcon RE-FALCON Project at 2026 Indy Classic Vintage Computer & Video Game Expo

Atari Falcon RE-FALCON Project at 2026 Indy Classic Vintage Computer & Video Game Expo

Atari Falcon RE-FALCON Project at 2026 Indy Classic Vintage Computer & Video Game Expo

Atari Falcon030 Doom (BadMooD): v6 upgrades (beta)

Atari Falcon030 Doom (BadMooD): v6 upgrades (beta)

Many improvements collected over a long period fiddling with the code. The biggest changes are audio but some visual effects ...

Atari Quake 2: Geometry ...optimized

Atari Quake 2: Geometry ...optimized

IdTech #2 (Quake 2

Atari Quake II: Game Performance

Atari Quake II: Game Performance

(IdTech #2 on 16MHz

Atari Game Tools: Atari STE game engine - Isometric World

Atari Game Tools: Atari STE game engine - Isometric World

Fifth demo/example using AGT on

Atari Falcon Games and the fastest doom engine for the system

Atari Falcon Games and the fastest doom engine for the system

a few

Atari Falcon030 Quake 2 - Beyond Q2, part #1

Atari Falcon030 Quake 2 - Beyond Q2, part #1

IdTech #2 (Quake 2

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