Media Summary: This is a modified version of the main SHMUP demo/example (see other video) using the AGT engine on The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz
Atari Game Tools Atari Ste - Detailed Analysis & Overview
This is a modified version of the main SHMUP demo/example (see other video) using the AGT engine on The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on Simple example of tilemap animation on a scrolling playfield combined with sprites on The AGT engine has been created to allow programmers to make
'Boss Core' is the 4th demo/example for AGT on This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ... Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz A modified version of the 'abreed' sample on Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on In this video we'll explore them all, along with
Whether you're just getting started or you're an Hi everyone and welcome back to the Shack! In this episode we're gettin' ready fer a showdown between two greats of the 16bit ...