Media Summary: The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz This is a modified version of the main SHMUP demo/example (see other video) using the AGT
Atari Ste Game Engine Les - Detailed Analysis & Overview
The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz This is a modified version of the main SHMUP demo/example (see other video) using the AGT The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ...
A modified version of the 'abreed' sample on Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on Simple example of tilemap animation on a scrolling playfield combined with sprites on 'Boss Core' is the 4th demo/example for AGT on Whether you're just getting started or you're an I think the hardware In-depth review I covered In Part 1, tells a clear story of the gap these machines presented, but as I always ...
Hi everyone and welcome back to the Shack! In this episode we're gettin' ready fer a showdown between two greats of the 16bit ... Step back into the 1980s and explore the story of the