Media Summary: Demo made by Kim Gronholm and Palad Balasubramanian Discover more about Cara VR here: ... Roy Yang, Creative Specialist from Foundry takes us through Cara VR™ plug-in for Nuke powered by three Radeon™ Pro WX ... Nuke Studio demo by Juan Salazar Discover more about Nuke Studio:
Siggraph 2017 Enabling Next Gen - Detailed Analysis & Overview
Demo made by Kim Gronholm and Palad Balasubramanian Discover more about Cara VR here: ... Roy Yang, Creative Specialist from Foundry takes us through Cara VR™ plug-in for Nuke powered by three Radeon™ Pro WX ... Nuke Studio demo by Juan Salazar Discover more about Nuke Studio: Demo made by George Matos and Tom Cowland Discover more about Bunsen here: Mike Jensen, from Foundry, is excited to present the integration of the Radeon™ ProRender engine into Modo, a DCC application ... Michael Katz from AMD demonstrates CAD to VR workflows using the Radeon ProRender Game Engine Importer. Powered by the ...
Presentation made by Jon Starck on Foundry's booth at We want to make your experience navigating the This panel celebrating the lab's 40th anniversary includes the lab's principal scientist, two of the principal engineers, and the ... Real-Times Live!: An interactive extravaganza that celebrates real-time achievements. Real-Time Live! showcases the latest ...