Media Summary: Michael Katz from AMD demonstrates CAD to VR workflows using the We catch the last two-thirds of Greg Brown's Mike Jensen, from Foundry, is excited to present the integration of the
Siggraph 2017 Radeon Prorender Game - Detailed Analysis & Overview
Michael Katz from AMD demonstrates CAD to VR workflows using the We catch the last two-thirds of Greg Brown's Mike Jensen, from Foundry, is excited to present the integration of the Ben McDougal from Theory Studios gives us insight on how they collaborated with Maxon works to ensure their product can integrate into any pipeline and Roy Yang, Creative Specialist from Foundry takes us through Cara VR™ plug-in for Nuke powered by three
Joe Pizzini from BOXX Technologies discusses their workstation configured with four Meet Mix Master Mike from the Beastie Boys and John Winbush who are collaborating on the first ever virtual reality album, Moon ... Roy Yang, Creative Specialist from Foundry shows us Nuke 11 powered by three Collin Travers, a freelance colorist, showcases a demo of DaVinci Resolve powered by the Takahiro Harada, SMTS software development engineer at Introducing a New Line of Graphics Cards for “The Art of the Impossible”: http://