Media Summary: Over the past few weeks I've been working on rebuilding my Tweaked gravity, improved stacking, etc. Collisions and contact response now multi-threaded. So I managed to get ball to ball collision working correctly. Still getting jitter bug sometimes.
Physics Engine Demo 4 - Detailed Analysis & Overview
Over the past few weeks I've been working on rebuilding my Tweaked gravity, improved stacking, etc. Collisions and contact response now multi-threaded. So I managed to get ball to ball collision working correctly. Still getting jitter bug sometimes. Length: 7 minutes Language: English Engine Type: C++ Verified You've got brakes that can brake on a dime! You can stop on a dime, Sonic! but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon!
Full Video Overview (updated) “This is a custom 3D rigid body Newest iteration of my custom cross-platform graphics/ Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of Jitter ...