Media Summary: I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. Just a bit of "explody" fun really. You can see the exact same project without multi- Demonstration of JaHOVA OS. Each ball is being updated via thread (WebWorker). 10 total threads. See more at ...
Multithreaded Physics Test 1 - Detailed Analysis & Overview
I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. Just a bit of "explody" fun really. You can see the exact same project without multi- Demonstration of JaHOVA OS. Each ball is being updated via thread (WebWorker). 10 total threads. See more at ... I am finally able to add entitles into the voxel engine. What you are seeing here is cubes that are triggered to spawn from another ... This video shows a new development version of App Game Kit where the This is simply a comparison of running the simulation with no multi-