Media Summary: Just a video to update folks on the current status of my game. This shows progress made on the water shader, and some new ... After running into problems trying to implement a port of Richard Lord's Ash Entity Component System Framework to ... Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ...
Xna Engine Demo Test - Detailed Analysis & Overview
Just a video to update folks on the current status of my game. This shows progress made on the water shader, and some new ... After running into problems trying to implement a port of Richard Lord's Ash Entity Component System Framework to ... Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ... Hello everyone! Now I and my team work at two new games that call EpicWorld and M.exe. It's in 2D and based on own ... In this update, I am working on vehicle physics utilizing the JiblibX library for the first time. The wheels' turn radius still needs some ...