Media Summary: Procedurally generating terrain for a video game using the A self referencing heightmap generator rendered in vpython. The animations will show gradual building of a realistic looking
Visualizing The Diamond Square Algorithm - Detailed Analysis & Overview
Procedurally generating terrain for a video game using the A self referencing heightmap generator rendered in vpython. The animations will show gradual building of a realistic looking This video was part of this blogpost for a class project . 3D terrain by Diamond-Square algorithm in Unity Landscape Generator coded in C with OpenGL.
A 3D graphics project using DirectX 11, showcasing terrain generation using the This is a quick example of the program I've written which utilizes the Main project for Maths module at Goldmsiths.