Media Summary: This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ... hi all! in todays video i am talking about last updates in this I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions.
Multi Threaded Game Engine Presentation - Detailed Analysis & Overview
This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ... hi all! in todays video i am talking about last updates in this I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. code: Patreon: patreon.com/user?u=58955910. Mastering Graphics Programming with Vulkan book the main source of my education so far: ... In this 2015 GDC Talk, Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's
Okay hello everyone uh I'm Reggie i uh am going to be talking about Exploring some infrastructure/utility systems in C++ while making a fun 2D Tristan Goode N01474587 Humber College Game Programming gamedev Showing a little experiment. This will probably feature later on in my