Media Summary: This one is just for the heck of it. I was not feeling up to learning something new, so I just worked on soft body physics and ... This is a Duralex Picardie glass that I modelled in Blender. What better way to show it off than with some lovely This is sort of a proof of concept/teaser for a method I have collaborated with other artists on to utilize
Luxcore Liquid Caustics - Detailed Analysis & Overview
This one is just for the heck of it. I was not feeling up to learning something new, so I just worked on soft body physics and ... This is a Duralex Picardie glass that I modelled in Blender. What better way to show it off than with some lovely This is sort of a proof of concept/teaser for a method I have collaborated with other artists on to utilize In this tutorial I show you an easy workflow how to create realistic glass Just playing around with 100% light tracing and no eye rays. Second test! We can see that the noise are obvious at parts where the glass are thick (more reflection/refraction happening there).
100 frames repeated 3 times, 100 s/p per frame. ~11 hours rendertime. rendered with luxrender 1.0 RC1 i7 930 @ 2.8 ghz 12 gb ...