Media Summary: In this part, we cover giving the object a position, and creating a camera vector. This video is part of a new series where I construct a This is another demo of a rotating cube, but this time i tried to implement it using fixed-point math (only integer numbers) because i ...
Java 3d From Scratch Offsetting - Detailed Analysis & Overview
In this part, we cover giving the object a position, and creating a camera vector. This video is part of a new series where I construct a This is another demo of a rotating cube, but this time i tried to implement it using fixed-point math (only integer numbers) because i ... In this part, we give the camera some movement, using key input. In this part, we create a rotation method. Here is the method: In this part, we begin the importation of .obj files.
Yea this video is just me correcting errors and adding stuff we need. Source code: In this part, we solve the z-stacking issue, and sort the faces so that they don't go over top of each other. In this part, we enable anti-aliasing. Also, my apologies, the engine I was using in this part was modified, so I had to change it. Portals and cells occlusion culling implementation test from This is the easy part, trust me! Source code: