Media Summary: In this video we fix the remaining issues with the In this video we detour from the editor application in order to discuss and begin the In this video we work on gathering the data for the
Implementing The Rendergraph Kohi Ep - Detailed Analysis & Overview
In this video we fix the remaining issues with the In this video we detour from the editor application in order to discuss and begin the In this video we work on gathering the data for the In this video we fix a few resizing issues with the In this video we add the ability to have multiple renderpasses, and take a few small steps toward future pipeline configurability. In this video, we continue our simple scene work by hooking up objects and lights for rendering and moving things like frustum ...
In this video we take another step towards the view system by setting up structures for render targets and configurable ... This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ... This video is the second (and last, for now) part of a refactor effort to make render views more flexible and configurable. This is a ... In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... This video generalizes the current Vulkan buffer into a generic Renderbuffer, accessible by the frontend. This is required by the ...
This video discusses the architecture, design and lifecycle of This sessions' focus is to start to move away from the hardcoded nature of the rendering. The inspiration for this is from a ...