Media Summary: If we want to have a player character, presumably we need to make one. What's a control rig, and how do we overview it. A quick overview on how animations be working. This IS
Game Development Ops Maya Lt - Detailed Analysis & Overview
If we want to have a player character, presumably we need to make one. What's a control rig, and how do we overview it. A quick overview on how animations be working. This IS Sculpting may not sound as cool as it looks, but it's definitely effective. I hope I don't get framed by something driven. Despite us not dealing with maps, topology is pretty important.
Pretty self explanatory right? Quad Draw is da best. Why use deformers, when we can just move vertices? This is why. What's the difference between a skeleton and a joint? One is for structural support, the other one's a pretender. It sure would be nice if we could see how our keyframes affect the trajectory of our object. Amirite?