Media Summary: I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
Coding Adventure Terraforming - Detailed Analysis & Overview
I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Experimenting with portals, for science. The project is available here: If you'd like ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...
Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...