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Media Summary: Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on Landscape Generator and Game Engine coded in C# with A demo of some of the weather-related features I've been working on for my game. This shows day/night cycle, rain, ground fog, ...

C Xna Real Time Dynamic - Detailed Analysis & Overview

Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on Landscape Generator and Game Engine coded in C# with A demo of some of the weather-related features I've been working on for my game. This shows day/night cycle, rain, ground fog, ... Physical process C# XNA realtime modeling 01 This is my behind the scenes video of how I made Rundfunk - 'A Dream' (Official Music Video): It took ... Small demo showing 3 different terrain styles randomly generated in

Cardinal Perception V0.5 - Isaac Sim Dynamic Mapping Test Tech Demo of my graphics engine. Features included so far: Screen Space Ambient Occlusion, Demonstration of our 2D tile based platform rendering engine. It allows for seamless lighting transitions with fully normal mapped ... Last video didnt have any good shots of lots of shadow casting lights going, so here you go.

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[C# XNA] Real-Time Dynamic Shadow Casting Raycasting
XNA: fast real-time realistic fire simulation
XNA 4.0 & MonoGame Real-Time Reflection
[C# XNA] Dynamic Raycaster
2D Dynamic Multi Lights and Realtime-Shadows on GPU (2nd Version)
Realtime speculative contact CCD physics made in 2 days in XNA.
XNA 4.0 & MonoGame Real-Time Fur Shader
XNA Dynamic Terrain Generation
ERA Engine XNA build 120711
Dynamic Weather Demo (XNA)
Physical process C# XNA realtime modeling 01
Making of 'A Dream' (XNA real-time animation)
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[C# XNA] Real-Time Dynamic Shadow Casting Raycasting

[C# XNA] Real-Time Dynamic Shadow Casting Raycasting

My C#

XNA: fast real-time realistic fire simulation

XNA: fast real-time realistic fire simulation

XNA

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XNA 4.0 & MonoGame Real-Time Reflection

XNA 4.0 & MonoGame Real-Time Reflection

I have successfully converted the

[C# XNA] Dynamic Raycaster

[C# XNA] Dynamic Raycaster

Coded by me in C# using the

2D Dynamic Multi Lights and Realtime-Shadows on GPU (2nd Version)

2D Dynamic Multi Lights and Realtime-Shadows on GPU (2nd Version)

Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on

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Realtime speculative contact CCD physics made in 2 days in XNA.

Realtime speculative contact CCD physics made in 2 days in XNA.

350 balls this

XNA 4.0 & MonoGame Real-Time Fur Shader

XNA 4.0 & MonoGame Real-Time Fur Shader

I was able to successfully render a

XNA Dynamic Terrain Generation

XNA Dynamic Terrain Generation

XNA Dynamic Terrain Generation

ERA Engine XNA build 120711

ERA Engine XNA build 120711

Landscape Generator and Game Engine coded in C# with

Dynamic Weather Demo (XNA)

Dynamic Weather Demo (XNA)

A demo of some of the weather-related features I've been working on for my game. This shows day/night cycle, rain, ground fog, ...

Physical process C# XNA realtime modeling 01

Physical process C# XNA realtime modeling 01

Physical process C# XNA realtime modeling 01

Making of 'A Dream' (XNA real-time animation)

Making of 'A Dream' (XNA real-time animation)

This is my behind the scenes video of how I made Rundfunk - 'A Dream' (Official Music Video): http://youtu.be/0Kjw1-wkKZI It took ...

XNA / C#: Infinite Random HeightMap - Done

XNA / C#: Infinite Random HeightMap - Done

Small demo showing 3 different terrain styles randomly generated in

Cardinal Perception V0.5 - Isaac Sim Dynamic Mapping Test

Cardinal Perception V0.5 - Isaac Sim Dynamic Mapping Test

Cardinal Perception V0.5 - Isaac Sim Dynamic Mapping Test

XNA Graphics

XNA Graphics

Tech Demo of my graphics engine. Features included so far: Screen Space Ambient Occlusion,

OST Indie Games Rendering Tech Demonstration (XNA, 2D real-time lighting)

OST Indie Games Rendering Tech Demonstration (XNA, 2D real-time lighting)

Demonstration of our 2D tile based platform rendering engine. It allows for seamless lighting transitions with fully normal mapped ...

XNA Thrust Dynamic Lights Test

XNA Thrust Dynamic Lights Test

Last video didnt have any good shots of lots of shadow casting lights going, so here you go.

Real-time fire effect in XNA ( Xbox360 )

Real-time fire effect in XNA ( Xbox360 )

Real

FluidXNA

FluidXNA

My implementation of Jos Stam's

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