Media Summary: Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on Landscape Generator and Game Engine coded in C# with A demo of some of the weather-related features I've been working on for my game. This shows day/night cycle, rain, ground fog, ...
C Xna Real Time Dynamic - Detailed Analysis & Overview
Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on Landscape Generator and Game Engine coded in C# with A demo of some of the weather-related features I've been working on for my game. This shows day/night cycle, rain, ground fog, ... Physical process C# XNA realtime modeling 01 This is my behind the scenes video of how I made Rundfunk - 'A Dream' (Official Music Video): It took ... Small demo showing 3 different terrain styles randomly generated in
Cardinal Perception V0.5 - Isaac Sim Dynamic Mapping Test Tech Demo of my graphics engine. Features included so far: Screen Space Ambient Occlusion, Demonstration of our 2D tile based platform rendering engine. It allows for seamless lighting transitions with fully normal mapped ... Last video didnt have any good shots of lots of shadow casting lights going, so here you go.