Media Summary: Irrational Games creative director Ken Levine talks about the origins of Sky-Lines in Ricardo talks with Ken Levine to answer some questions about Following initial skepticism about motion controls, Ken Levine discusses collaborating with Sony to implement PlayStation Move support for BioShock Infinite. Furthermore, Irrational Games reveals an early-stage project within the BioShock universe currently in development for the PlayStation Vita.
Bioshock Infinite E3 2011 About - Detailed Analysis & Overview
Irrational Games creative director Ken Levine talks about the origins of Sky-Lines in Ricardo talks with Ken Levine to answer some questions about Following initial skepticism about motion controls, Ken Levine discusses collaborating with Sony to implement PlayStation Move support for BioShock Infinite. Furthermore, Irrational Games reveals an early-stage project within the BioShock universe currently in development for the PlayStation Vita. This video contains the first two minutes from the newest We had the opportunity to sit down with Tim Gerritsen, Director of Product Development at Irrational Games about the highly ... In this video, we show the first two minutes from the newest